From 1f4ec8fb9d36fb7678385fd631459d80b57fc662 Mon Sep 17 00:00:00 2001 From: Inga Stotland Date: Wed, 10 Feb 2021 18:55:58 -0800 Subject: [PATCH] mesh: Clear node's agent pointer after agent removal When a node is created/provisioned/imported, the new node's agent is removed. The corresponding pointer in the node structure needs to be set to NULL to avoid pointing to freed memory. --- mesh/node.c | 1 + 1 file changed, 1 insertion(+) diff --git a/mesh/node.c b/mesh/node.c index 4bc11309b..e81aa82fe 100644 --- a/mesh/node.c +++ b/mesh/node.c @@ -2321,6 +2321,7 @@ void node_finalize_new_node(struct mesh_node *node, struct mesh_io *io) free_node_dbus_resources(node); mesh_agent_remove(node->agent); + node->agent = NULL; node->busy = false; -- 2.47.3